Showing posts with label serious games. Show all posts
Showing posts with label serious games. Show all posts

Tuesday, April 24, 2007

Games for healthcare

The University Medical Centre in Groningen in the North of The Netherlands, in co-operation with the Homecare organisation and a mental healthcare organisation, has developed a game in order to upgrade the health care workers. The Sims-like game GIDZ, Gaming in Healthcare care workers are trained in handling dementia, preventing aggression and applying legal aspects. The online game has been introduced to make learning more attractive. It is a new way of transferring knowledge. The old methods are still need, but the game is an incentive to go back to the books.









In the simulation game a player can start role playing or answering a quiz. In the role playing game the player is sent to an aggressive old lady with dementia. The player is offered several options in the menu, by selecting an option; he/she will see the consequences of the choice and learn how to handle the situation. The library is an important tool that can be addressed both from within the game as well as separately, containing up-to-date and easily accessible information on the topics covered by GIDZ. Next, it is possible to interact with people by sending your question to someone who knows more on a particular topic, by chatting with other players in the chat room, or by leaving a message on the forum. Finally, GIDZ has a report function that tells you which topics you are good at and which topics require some more attention.

Presently the game will also be used for health care workers, but in later instance it will also be used in the education of health care workers, as the game enables them to practice and to prepare for similar situations in the future.

The advantages of the game are:
- Personal. GIDZ provides question-based learning in the employee's own pace. He or she can play GIDZ at home at any time of the day.
- Effective. The simulation games are based on real life healthcare situations, teaching the employee what he or she needs to know for their job.
- Efficient. Learning in GIDZ takes less time than using traditional learning methods, providing access to relevant material in seconds.
- Up-to-date. Always the most recent courses and learning material.
- Easy. Using GIDZ is easier and more fun than working through heaps of texts. GIDZ requires only basic knowledge on computer use.
- Theory. An important aid in learning is the GIDZ library that can be addressed both from within the game as well as separately, containing up-to-date and easily accessible information on the topics covered by GIDZ. It is also possible to interact with people by sending your question to someone who knows more on a particular topic, by chatting with other players in the chat room, or by leaving a message on the forum.
- Cost-efficient. GIDZ saves on travel costs, as employees do not have to travel to undergo training. Hiring teachers or locations is not necessary anymore.
- Registration. GIDZ uses a registration system to store information on each player. The performance of each player can be tracked through this system.
- Computer use. Gaming stimulates the use ICT in healthcare organizations, making employees feel more comfortable using the computer.

The game has been developed for 257.000 euro, amongst other with a grant of the province of Groningen and the European fund for regional development.

Serious gaming has become a special branch in the Dutch gaming industry. And healthcare is one of the sections. GIDZ is one of the games. But there is for example also a game for respiratory testing for children under development. This game is controlled with breathing equipment. Eventually this game should assist the lung consultant in hospital with the rather harsh lung function test.

Blog Posting Number: 733

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Tuesday, February 20, 2007

TNO awarded for mobile game

I was flabbergasted by the news that TNO had won a prize for developing a mobile game. I could not believe my eyes. TNO is Dutch research institute with some 40.000 employees. The institute covers a lot of research areas such as automotive, construction, health and food. The final three years of the last century, I worked for the institute among very serious researchers in the ICT/new media policy department. I had several good laughs with my colleagues of the scientific and technical policy department, but we never were in gaming or developing games. In fact, it was rather grey and dull at that time.

As soon as I had left, TNO started to change (no causal connection between my leaving and the changes). TNO bought KPN Research, the telecom department of the incumbent telco KPN. And another board of directors came in; they started to reorganise the research institute drastically (and rightly so). It is since that time that TNO has moved with its telecom research into surprising alleys, of which gaming is one.

Last week TNO was awarded the top International Mobile Gaming Award 2007 at the 3GSM exhibition in Barcelona (Spain). Besides winning the Grand Prix, it also won the most innovative award out of the 400 entries from 42 countries. The winners went home with 15.000 euro for the Grand Prix and 5.000 euro for the Most Innovative Award. The prize money will be spent in game research.

The price was awarded for the game Triangler. It is an outdoor game to be played with the mobile as tool. The game is played with two teams of five persons per team. Three team players make an equilateral triangle with sides of 150 metres. For the team the objective is to enclose the members of the other team, using gps location positioning and gprs data communication for coordination between the team members. The score resembles the number of enclosed opponents.

TNO did not develop the game for fun. TNO is also serving the Dutch military industry by developing equipment and vehicles, but also with strategy tools. Serious gaming is one of the strategic tools where TNO trains the Dutch military with. Triangle is now one of the serious games for the military, but also the police to train tactics and operational coordination. TNO sees opportunities to produces useful variations on Triangler.

TNO does not develop the games all by itself. But for the development of games it often collaborates in the Center for Advanced Gaming and Simulation with researchers of the University of Utrecht and developers of the media and art college HKU. TNO usually researches the use of serious games to train for response to crisis situations such as war, terrorist attacks, floods and large scale road accidents. Its second objective is to develop the necessary technology for wider use by game developers.

TNO was also active at the GSM exhibition in Barcelona with mobile video technology as a module of its mobile publishing system Farcast.

Research at TNO has become more exciting with games and content tools, I guess.

Blog Posting Number 670

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