Video games are increasingly accessible via internet and mobile phones, which are expected to make up 33 percent of total revenues for video games by 2010. The European video gaming sector is already worth half as much as the entire European music market and exceeds the cinema box office.
According to the Commission survey, the PEGI system is currently applied by 20 Member States. Two countries (Germany and Lithuania) have specific binding legislation while Malta relies on general legislation. However, four Member States (Cyprus, Luxembourg, Romania and Slovenia) have no system in place. Fifteen Member States have legislation concerning the sale of video games with harmful content to minors in shops, although the scope of laws varies between Member States. Until now, four countries (Germany, Ireland, Italy, UK) have banned certain violent video games. In the Netherlands the minister of justice announced that he was unable to prevent the sale of Manhunt 2 on the basis of the existing laws.
Adopted in 2003, PEGI labels provide an age rating and warnings such as violence or bad language, empowering parents to decide which game is appropriate for their children, as well as adult gamers to better choose their games. PEGI is supported by the major console manufacturers in Europe. PEGI Online was launched in 2007, co-funded by the EU's Safer Internet Programme, in response to the rapid growth of online video games.The Commission has called for several measures to converge approaches in the Single Market:
- Regular improvement and better advertising of PEGI and PEGI Online by the video games industry;
- Member States should integrate PEGI into their own classification systems and raise awareness of PEGI, particularly parents and children;
- Cooperation on innovative age verification solutions between Member States, classification bodies and other stakeholders;
- A pan-European Code of Conduct on the sale of games to minors within two years, agreed by all stakeholders.
The Commission already supports self-regulation at European level to protect minors using mobile phones. Self-regulation strengthened by cross-border cooperation has also been pursued for audiovisual services under the Television Without Frontiers Directive.
Blog Posting Number: 1079
Tags: games, video games, self-regulation
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