Every two years, the World Summit Awards showcase the local
diversity and rich creativity of ICT use around the world. Gaming as a sector
accounts for more revenues than advertising or the movie industry in many
countries around the world.
Five winners of the WSA 2013 awards in the e-Entertainment
and Games category were honoured at the WSA Conference in Sri Lanka recently.
They presented their gaming experiences and shared some useful words of advice
for aspiring game developers and digital entertainers.
EVE Online from Iceland is a spectacular, captivating gaming
experience where hundreds of thousands of players compete within the same
virtual cosmic universe for riches, power, glory and adventure. The setting is
outer space where solar systems are being inhabited with people from a range of
professions: traders, entrepreneurs, pirates and commanders!
Making View from Norway offers superbly exciting experiences
of Formula 1 racing, blending 360 degree camera and interactive responses. The
experience goes beyond panoramic views at the highest speeds: it opens up new
possibilities for application in tourism, education and documentaries.
Aqua Lingua from Lithuania lets you ‘see what you hear’ by
converting into pictures and works of art. Water surfaces are stirred by
emanating sound patters, and then photographed – thus making the invisible
visible. It also turns out to be a great service for a gift!
Kinetic Stories from Finland is a series of storybooks for
kids that mix traditional storytelling with the latest developments in motion
tracking and speech recognition technology. Children take part in the stories
through their movements and voice, which are also captured in the online
screen. Print and video content can be interleaved in the narrative, thus
bringing books to life.
Interactive dance from Italy helps create new dance forms by translating and mapping body movements into innovative musical composition. The product can be used individually or in groups, by professionals and amateurs. Kids can use the product’s interactive video gaming dance applications.
Project leaders and founders from these games offered some
insightful tips for the developers and entrepreneurs in the audience, as
summarised below.
1.Tap mega-narratives. The frontiers of space have
captivated the human mind since time immemorial, and always make for a good
backdrop for immersive games and cooperative exploration.
2.Leverage adjacent and complementary media. Sound can map
onto images – and vice versa, leading to interesting modalities for
entertainment and gaming.
3.Motion blends well into gaming. The use of sensors allows
physical motions to be seamlessly mapped into virtual environments, and can be
harnessed for everyone from kids to adults.
4.Gaming allows for multiple business models, lending itself
well for sustainable revenue streams. These range from individual or family
subscriptions to embedded ads in freemium models.
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