Monday, March 02, 2009

BPN 1306 Hearst FirstPaper

The Fortune announcement of the American publishing company Hearst launching an eReader, asks for some research. As it was indicated in the Fortune announcement that there would be a wireless device with a large screen with black and white for the time being, speculation was raised that iRex Technologies or Plastic Logic would be potential manufacturers. But from the googling it became clear that Hearst has invested in an hardly visible start-up, also stealth start-up called, named FirstPaper (a symbolic name after the article First Paper by Albert Einstein aboout relativity; it is clear that the FirstPaper wants to change reading). On Google there are references to the company, but presently there is no link to the company itself.

FirstPaper claims to produce a digital paper device, but flexible and with colour. Last year the company showed already a lab demo and said that it would take two years to develop. So now the launch gets closer and so do the speculations. The question is now whether Hearst will launch an eReader in the first place; what size will be the screen (14.1 inch wide?) and will it have colour or start up with black and white. Interesting will also be the price of the device, compared to the Kindle 2.

So Amazon might have Kindle 2, but Hearst will have its own ereader device. Amazon has an extensive portfolio of products for distribution, Hearst has a lot of eBooks and epapers of its own to sell on the ereader. Besides Hearst has an official, who used to be involved with the Sony eBookStore. So Hearst will be able to build its own business model. By having its own ereader and a lot of econtent Hearst will be able to compete with Amazon, which has monopolistic traits. So far publishers had to join Amazon to distribute their eBooks and other econtent. But when the Hearst device is on the market and Hearst has its business policy in place, other publishers might move over to Hearst. At last they will have a choice.

Blog Posting Number: 1306

Tags: , , ,

Saturday, February 28, 2009

BPN 1305 Hearst: large screen ereader this year

Hearst, The American publisher of books, magazines and books, plans to launch its own eReader this year, Fortune reports, citing industry sources. The company will start competing with Amazon and Sony, who are on the market respectively with the Kindle 2 and the Sony eReader PRS 700.

Left: iRex Digital Reader 1000; right Plastic Logic ereader

The difference however is that Hearst will choose for a larger screen than the Kindle 2 and the Sony eReader. It will choose a screen of about the size of a sheet of paper. The screen will be black and white initially, but later versions will also have a colour screen. Presently only the iRex Technologies has a large screen of 10.2 inch as well as Plastic Logic with a screen of 8. x 11 inch. Both screen are still showing black and white. According to Hearst the large screen better approximate the reading experience of print priodicals.

Hearst is the first publisher to take its own future with ereaders in its own hands. So far the book distributor Amazon and the consumer electronic manufacturer Sony have served the market; Amazon has been very succesful so far, while Sony has not been unsuccesful, when competition was lacking. But the succes has a kind of DRM-like problem. Amazon has so far sold eBooks in the Mobipocket format, a format of one of Amazon's subsidiaries, thus forcing publishers, using Amazon's download service, to follow the Amazon format and paying a hefty commission. It has scared off a number of publishers to be part of the Amazon portfolio. Last year, Sony was forced to open up its longstandiong proprietary format policy. Hearst has not said anything yet about formats.

But the announcement is more remarkable as Hearst is also presenting a business plan. The publisher hopes that the large screen will attract advertisers. Besides the sale of the device and the content Hearst hopes to pick up income from selling devices to other publishers and a share of revenue from selling content for these eReaders. Hearst will also license the underlying technology of the e-book reader to other publishers.

Hearst has been flirting with digital paper before. September 2008 the publisher presented its monthly edition with a digital cover. Only 100.000 copies were distributed at th kiosk and the cover could be watched for three months, until the battery died. Esquire picked digital paper as its owner Hearst has been an investor in the e-Ink company, the developer of digital paper. While the Esquire cover looked like an investor’s perk to Hearst, now it looks like it will be serious.

Blog Posting Number: 1305

Tags:

Thursday, February 19, 2009

BPN 1304 Swan Lake adds new category Interactive Movie

In cooperation with Chris Hales, an artist and specialist in the 'interactive moving image', a new category in the Swan Lake competition has been set-up – the "Interactive Movie". By "interactive" we mean that a substantial and integral part of the final piece is the role of the interactivity. The role and use of interactivity will be one of the principal judging criteria of works entered in this category. The result of the user interaction is expected to be more substantial than just mixing/controlling audio tracks or selecting from a menu. Interactive Movies submitted for the Swan Lake competition can be composed either of traditionally filmed or computer generated imagery.

The Swan Lake Moving Image & Music Award (SL:MIMA) has been set up by the Media Department of the University of Applied Sciences in Mittweida. SL:MIMA is an education oriented award programme created to honour the very best in the new age music video clip creation. The award aims to couple educational multimedia teaching programmes with digital art, focusing in discovering and promoting young talents from university environments all over Europe and beyond.

(Just for trivia collectors: The Swan Lake Award is named after the pond near the University)

For more information: Swan Lake Award

Blog Postingh Number: 1304


Tags: , ,

Monday, February 16, 2009

BPN1303 Glassfiber in The Netherlands comes slowly (2)

Glassfiber has been proclaimed as the knowledge promoter in The Netherlands and should be implemented with the assistance of the government and municipalities. In the meantime a mosaic of projects can be seen on the map of The Netherlands. Yet the uptake is meagre in the main cities Amsterdam and Rotterdam.

Rotterdam
Also in Rotterdam, the second city of The Netherlands, a glassfiber network for consumers is being laid and the companies are encountering the same problems as in Amsterdam. But the Rotterdam project is smaller in scale. The neighbourhoods Lloydsquarter and Nesselande aim at 7.000 connections by 2012. Presently some 4.500 connections have been realised. However also in Rotterdam the subscriptions lag: some 500 to 600 subscriptions have been registered. In Rotterdam as well as in Amsterdam BBNed, a subsidiary of Telecom Italia, is the operator of the network.

Rest of the Netherlands
Amsterdam started the discussion on glassfiber years ago and was advised to take the lead in laying a glassfiber network. The argument was that glassfiber was still too expensive for commercial parties and that the municipality had to be the leading party. Cable operator UPC disagreed with this discussion and fought the decision up to the European Commission. It did not see a level playing field for network operators. However the European Commission gave the municipality permission to take an equal share as the commercial partners in the glassfiber network project.

In the meantime the glassfiber scene is changing. The projects have become commercial projects as the costs have gone down dramatically. A connection to the household has come down to 800 euro. Did the project managers formerly put down the condition, that 40 percent of the household should participate, now in the new Amsterdam agreement of 100.000 connections Reggefiber/KPN does not request such a clause in the agreement. Now the glassfiber networks are offered with packages offering internet speeds of 60, 80 and 100 Mbps. In the meantime the cable operator UPC is offering speeds up to 120 Mbps over its own cable network.

However the subscriptions to the packages are not cheap. Triple play subscriptions are more expensive when the speed of internet is higher. Telephone, television and internet with speeds of respectively 50Mbps, 60Mbps, 100Mbps will costs 50, 60 and 80 euro. UPC offers only internet speeds at 60Mbps, 80Mbps and 120Mbps at 60, 80 and 100 euro no telephone and television are included in the subscription.

The commercialisation of glassfiber has seriously started now. In towns like Nuenen and Hillegom, initiatives came from the communities and glassfiber networks are operational already. Then municipalities started projects. Now commercial parties like Reggefiber/KPN offer neighbourhoods glassfiber networks, usually with a guarantee of a minimum of subscribers. In roughly 21 municipalities one or more projects are planned.

In my hometown Almere, the glassfiber project of 70.000 households started in serious last year. By July this year I will have a choice of 60Mbps, 80Mbps and 100Mps. The prices for the subscriptions are officially not known. However it is clear that it will be a big fight between two networks: the glassfiber network of Reggefiber/KPN and the cable network of UPC. So far the two companies keep their cards close to the chest as to the costs of the subscriptions. In the run-up to the fight UPC is already offering personalised subscriptions with internet speeds which are not in the official packages. KPN was only willing to give indications of the packages as they leave an offer to potential subscribers as soon as their glassfiber connection has become available.

Dutch towns and cities, preparing for or having realised fibre net:
Aarle-Rixtel - OnsBrabantNet
Almere - KPN Glasvezel and UNET
Amersfoort - XMS
Amersfoort Hooglanderveen - Community initiative and XMS
Amersfoort Kattenbroek - Community initiative and XMS
Amersfoort Nieuwland - Community initiative and XMS
Amsterdam - Fibre Amsterdam, Citynet, gna, Alice, Concepts ICT, InterNLnet and TweakFiber Amsterdam (Westerdokseiland) - KPN Glasnet
Arnhem - XMS
Bathmen - Glashart and Concepts ICT
Beek and Donk - OnsBrabantNet
Berkel and Rodenrijs - Glashart
Berkelland - B3n-CoopNet
Best - OnsBrabantNet
Biddinghuizen - Solcon
Bronckhorst - B3n-CoopNet
Denekamp - Concepts ICT
Deventer - Concepts ICT and Y-3Net
Diepenveen - Y-3Net
Dijkerhoek - Concepts ICT
Dordrecht - Glashart
Dronten – Community initiative, Glashart and Solcon
Eindhoven - Ons Net
Elburg - KPN Glasvezel and Glashart
Enschede - Glashart, KPN Glasnet, casaNet, Concepts ICT, UNET and Solcon
Etten-leur (Schoenmakershoek) - KPN Glasnet
Geldrop-Mierlo - OnsBrabantNet
Haaksbergen - KPN Glasvezel and Glashart
Helmond - OnsBrabantNet
Hillegom - Lijbrandt telecom Kadaka
Hilversum - XMS, Glashart and KPN
Holten - Glashart, Concepts ICT and Solcon
Hoofddorp - KPN Glasnet
Houten – Community initiative
Laarbeek - OnsBrabantNet
Laren - Solcon
Leiden - XMS
Lieshout - OnsBrabantNet
Lochem - Glashart
Maarheeze – Community initiative
Mariahout - OnsBrabantNet
Nijmegen - Glashart and XMS
Nijmegen Biezen and Hees - Community initiative and XMS
Nijmegen Groenewoud and Galgenveld – Community initiatief
Nijmegen Hazenkamp - Foundation Glazenkamp and XMS
Nijmegen St Anna, Hatertse Hei and de Emanciepatiebuurt – Community initiative
Nijkerk - Glashart
Nuenen - Ons Net
Rijssen - Glashart, Concepts ICT and Solcon
Rotterdam – Foundation Fibre Community Nesselande, Concepts ICT and Luna
Schijndel - Glashart & KPN
Sint Anthonis – Community initiative
Sint Oedenrode - Glashart & KPN
Soest / Soesterberg - XMS
Son and Breugel - Glashart, KPN Glasvezel and Ons Net
Swifterbant - Solcon
Twente - TwenNet
Uden - KPN Glasvezel and Glashart
Utrecht - XMS
Utrecht Lunetten - Community initiative and XMS
Valkenswaard - OnsBrabantNet
Veenendaal - Bewonersinitiatief and XMS
Veghel - KPN Glasvezel and Glashart
Veldhoven - OnsBrabantNet
Vleuterweide - Community initiative and XMS and KPN Glasnet
Wijchen - Foundation Fibre Wijchen ism XMS
Wijk and Aalburg Altena – Community initiative
Zeewolde – Community initiative, Glashart, Solcon and XMS

Blog Posting Number: 1303

Tags:

Sunday, February 15, 2009

BPN 1302 Glassfiber in The Netherlands comes slowly (1)

Glassfiber has been proclaimed as the knowledge promoter in The Netherlands and should be implemented with the assistance of the government and municipalities. In the meantime a mosaic of projects can be seen on the map of The Netherlands. Yet the uptake is meagre in the main cities Amsterdam and Rotterdam.

Amsterdam
In the beginning of February the news broke that the municipality of Amsterdam had concluded an agreement with Reggefiber/KPN for 100.000 more glassfiber connections. It looks impressive, but is it?

After a long battle with UPC and the European Commission went ahead with the first phase of Glassfiber Net Amsterdam (GNA), in which the municipality of Amsterdam, the bank ING and KPN/Reggefiber and housing co operations partook. A first batch of 43.000 households would get access to glassfiber connections.

In the meantime glassfiber has laid to 43.000 households, of these only 8 to 9.000 households have glassfiber behind the front door. But only 3.000 households are active clients and have a subscription to the glassfiber and a package for telephone, television and internet. A representative for the network blamed the first strategy for the low uptake. The glassfiber was laid up to the front door and was only linked up when people took out a subscription. This strategy has now been changed. Glassfiber is now connected up to the front door and immediately packages are offered to the potential subscribers. Presently four providers offer packages: Concepts ICT, InterNLnet, Alice (BBned), Qfast and KPN.

Amsterdam started the discussion on glassfiber years ago and was advised to take the lead in laying a glassfiber network. The argument was that glassfiber was still too expensive for commercial parties and that the municipality had to be the leading party. Cable operator UPC disagreed with this discussion and fought the decision up to the European Commission. It did not see a level playing field for network operators. However the European Commission gave the municipality permission to take an equal share as the commercial partners in the glassfiber network project.

In the meantime the glassfiber scene has changed. The projects have become commercial projects as the costs have gone done dramatically. A connection to the household has come down to 800 euro. Did the project managers formerly put down the condition, that 40 percent of the household should participate, now in the new agreement of 100.000 connections Reggefiber/KPN does not request such a clause in the agreement. Now the glassfiber networks are offered with packages offering internet speeds of 60, 80 and 100 Mbps. In the meantime the cable operator UPC is offering speeds up to 120 Mbps over its own cable network.

Blog Posting Number: 1302

Tags:

Wednesday, February 11, 2009

BPN 1301 Plastic Logic gears up econtent store for launch of its eReader

The digital paper eReader manufacturer Plastic Logic has announced agreements with its first content partners, including the nation’s leading content aggregators and two of the most valued daily newspapers for business readers. The agreements with Ingram Digital (ebooks), LibreDigital (enewspapers), Zinio (emagazines) and a direct relationship with business newspaper, the Financial Times, and the nation’s top selling newspaper, USA TODAY, lay the foundation for the company to sell and distribute a wealth of content for its forthcoming Plastic Logic Reader.

With these partnerships, plus pending deals and currently available econtent on the web, Plastic Logic’s open platform is building the world’s most relevant collection of digital content for business users on any eReader platform.

The Plastic Logic Reader is a electronic reader that features a large, thin, lightweight and robust form factor that is about the size of an 8.5 x 11-in. pad of paper and weighs less than many print magazines. The Reader is differentiated by its unique and industry-leading plastic display that is based on Plastic Logic’s revolutionary plastic electronics technology. Concurrent with the release of its electronic reader, Plastic Logic will launch an econtent store where users can download a rich variety of business and leisure digital content from newspapers, magazines, trade journals, blogs, ebooks, etc. Plastic Logic will work with a wide range of content aggregators, publishers and content creators large and small to ensure a broad variety of content. Today, Plastic Logic is also announcing that a central part of Plastic Logic’s online store is its partnership with Fictionwise Inc. to create and run the econtent store. Fictionwise is the leading independent econtent retailer on the web.

“We want Plastic Logic Reader users to have all the content that they need and want at their fingertips,” said Plastic Logic CEO Richard Archuleta. “With today’s announcements we are amassing one of the largest collections of content available for an eReader and we’re just getting started. We intend to create a large and dynamic marketplace to support the Plastic Logic Reader.”

Plastic Logic plans to make its Reader available in trials and pilots with partners and key customers during the second half of 2009, followed by widespread commercial availability in 2010.

Blog Posting Number: 1301

Tags: ,

Tuesday, February 10, 2009

BPN 1300 Kindle 2 slimmer and smarter

This posting is a milestone, in more than one sense. This posting is numbered 1300; since May 1, 2006 I have logged developments in ICT, new media and journalism. And in this posting I treat the launch of the Kindle 2, which will be a powerful stimulus to the sales of eBooks and specific reading devices for the coming year.





The Kindle 2 is not just a successor with some minor changes to the Kindle 1. The predecessor, which was launched a little over a year ago, was smart, but clumsy. But Kindle 2 is slim and smart. It is just less than 1 cm thick and it weighs only 235 grams. The Kindle 2 can hold 1500 books and without charging it has a battery life of two weeks, if the Wifi is switched off. It includes the New Oxford American Dictionary. And NEW: the Read-to-Me button the Kindle 2 can read every book, blog, magazine, and newspaper out loud to you. The 15,2 cm in diameter, 600x800 pixel electronic paper display includes 16 shades of gray, compared to the 4 shades available on the original Kindle. The Kindle 2 is now up to par with the iLiad in screen quality with its 16 gray shades. Like its predecessor, Kindle 2 does not use backlighting.

Kindle 2 uses the same wireless network as the original Kindle: Amazon Whispernet. Customers do not incur a monthly bill for the network costs; Amazon will continue to pay for the wireless network. The new Whispersync technology will sync Kindle 2 and Kindle 1 to help transition, but it will also sync with a range of mobile devices in the future such as iPods, iPhones and Androids.

Last but not least is the portfolio of eBooks. Kindle 1 was launched with 90.000 eBooks in Kindle format (Amazon also owns Mobipocket software and format) . The Kindle store offers now 230.000 eBooks, newspapers, magazines and blogs (an eBook can be downloaded under 60 seconds). The Kindle 2 will cost 359 US dollar, comparable to Kindle 1. Pre-registration has started and delivery will start on February 24, 2009.

The Kindle 2 is still limited to the US. But it will have quite some impact there: the slim line, the better screen, the longer battery life, the greater storage. The eReader fulfils the readability requirement of the success factors. So the eReader combined with the vast portfolio will give a strong stimulus to the new world of eBooks and eReaders. In the US, the Kindle 2 will be a strong competitor to the Sony PRS700 and certainly to the expensive iLiad Book version. In Europe the Sony eReader and the iLiad can still sell on. But what will iRex Technologies do when the Kindle 2 is adapted to the European market?

Blog Posting Number: 1300

Tags: ,

Monday, February 09, 2009

BPN 1299 Science and (digital) art

I was in Bratislava (Slovakia) last week. It was hectic to get there. Czech Airline did not cooperate to be in Bratislava. The plane was late in Prague, but 10 minutes before take-off to Bratislava. But the boarding desk refused me boarding. I had to spend another 6 hours in Prague Airport and missed my meeting for that afternoon. Hospitality is not the DNA of Czech Airlines. The next morning I slipped from a curb stone and was knocked down to the ground. It took my breath. I scratched one of the glasses of my spectacles and the bump left me with a badly bruised shoulder.

But after this bad luck I was able to get down to business. I was in Bratislava to attend the conference Aplimat, a meeting place of mathematicians. Not exactly a place for people with my interests and background (philosophy and theology). But I was there as part of the Scienar project team. The project is an EU funded project (Agreement n. 2008 - 2254 / 001 - 001 CTU MECOAN) and runs for two years, starting from November 2009. At the Aplimat conference the project team presented an afternoon on the theme Maths and Arts. It was most interesting. Marcella Giulia Lorenzi presided the session, while Mauro Francaviglia presented the Scienar (SCIENTIFIC SCIENARIOS in (and for) ART) project.

The project SCIENAR takes into account the common European cultural heritage that is profoundly based on the links existing between Science and Art, from the very beginning of the Greek Culture, through Renaissance, until present time. The project aims to build an interdisciplinary approach using mainly digital technologies to explore the present day interactions of these two facets of our culture, bringing together both communities of “Human Culture” and “Scientific Culture”.
The starting and leading idea is that these two facets are NOT separate entities – as they frequently happen to be considered – but just two facets of the SAME Culture, which encompasses all human endeavours to understand, represent and transcend the whole of our knowledge of “reality” in which we live. These are two facets that share a common past, a common present and a common future; two facets, the mutual interrelationships of which are profound and extremely important.
A further leading idea is that mathematics – the basic language of all science and in fact fundamental for the development of many other fields of human thought – subtly pervades our everyday’s life. In particular we shall be exploring in Scienar – from various viewpoints – the deep interrelations that existed and still exist between Mathematics and Art, basing our work on the continuous and reciprocal benefit that each one of these two disciplines can gain from the other. Mathematics can be more easily understood when it becomes clear that “mathematical structures” provide a description and sometimes a language for the corresponding structures existing, more or less manifestly, in artworks; as well as Art – a creative and imaginative act - can be helped or even inspired by techniques or reasonings that belong to the field of Science and to the constructive and descriptive language of Mathematics.
The declaration of SCIENAR states, that Mathematics has evolved along with our way of conceiving, perceiving, experimenting and representing “reality”; while Art develops the means to harmonise, describe, represent aesthetically, transcend and transfigure the World of our sensations and perception. History of Arts and Science tells us that Mathematics and Figurative Arts (Painting, Sculpting, Carving) have often developed in parallel.
A completely analogous pathway is recognizable in other forms of Visual Art, in Architecture, in Music, in all forms of “modern and contemporary Art”, from Photography to Film, up to Digital Art.

(c) Marcella Giulia Lorenzi

The project SCIENAR is based on the following starting points:
a. The need of visualizing science to better communicate it;
b. Virtual Laboratories as a vehicle to better understand and teach science;
c. The deep interplay between science and art;
d. The digital technologies as a tool to produce new art;
e. Art and digital technologies as tools to produce new science.

The project SCIENAR explicitly aims in particular to:
1. create an interactive environment for both Scientist and Artists;
2. review and analyze the existing scientific environments;
3. formalize and develop three scientific scenarios
SCENARIO # 1: The birth of geometry at the time of Greeks: the role of proportions, the music of cosmos, platonic solids, the golden mean.
SCENARIO # 2: The role of symmetry and prospective in renaissance: the birth of perspective and projective geometry, symmetry in art, the beauty canons in painting, architecture and music.
SCENARIO # 3: The new mathematics and art of xx century: curvature, impressionism, cubism, fractalism, motion and fourth dimension, digital art.
4. produce art installations and exhibitions in the domain of art & science;
5. constitute an international network concerning these (and other) scientific scenarios for art.

Blog Posting Number: 1299

Tags:, , , ,

Thursday, February 05, 2009

BPN 1298 Hyper modern game studio to be realised in Leeuwarden

In the city of Leeuwarden, in the North of The Netherlands, a new games studio is under construction; it will open officially in May. It will be run by the company Gameship and will have the latest devices. The company will offer employment to 50 students. Companies from throughout Europe have shown interest, especially in serious games.

The studio is intended for the students of the NHL University, department of Communication & Multimedia Design, as well as for companies. Dutch companies such as the regional newspaper company NDC, theFactor.E, MOTEK and the Gerrit de Jonge Multimedia have contributed towards the studio, while grants were received from the national government and the European Regional Fund. The studio will cost 4 million euro.

The studio complex will consist of hyper modern games, animation and sound studios, where the students, but also the companies will realise professional productions. One of the eye catchers will be the motion capture studio, in which a series of cameras record the movements of people and animals for animations.

The gaming industry has in the meantime a variety of games such as standard videogames, arcade games, quiz games, sports games. In Gameship special attention will be given to serious games, which can be applied to training and education, but also to health and business.

The NHL University has built up its expertise in games over the years. Recently they finished the first instalment of the project A Perfect World, in which no less than 19 well known companies like Creative Industries, IT Works and the Noordhoff Publishers co-operated. The companies offered 7 different assignments related to gaming. Students could apply to work on the assignments with their instructors and the external creatives. In the framework of the project A Perfect World, a game concept was realised for educational publisher Noordhoff in which high school students can check their subject knowledge. For the internet company theFactor.E the students developed a game for searching proper company offices in the real estate market.

Blog Posting Number: 1298

Tags: ,

Friday, January 30, 2009

BPN 1297 Dutch prominently represented in Global Game Jam

Today, 30 January 2009, the worldwide game production contest, the Global Game Jam, starts exactly at 17h00 for The Netherlands. Students and professionals in 50 countries will compete with each other in order to build the best game in 48 hours. The Netherlands is represented with 130 participants, including a number of reputable game developers.

The Orange delegation will work from the faculty Arts, Media and Technology of the Arts College Utrecht. The Dutch part of the contest has beenm organised the Dutch Game Garden in close association with the NLGD Festival of Games.

During the Great Jam participants have 48 hours in order to thnk abou a game and develop it. In all the participating countries the contest starts at 17h00; so New Zealand will open the contest, followed by the other countries according to their time zone. Every participating country gets an explanation on its assignment. Also a keynote address of game developer Kyle Gabler, producer of World of Goo will be streamed. The progress can be followed online on http://www.blogger.com/www.globalgamejam.nl

The Global Game Jam is an initiative of the International Game Developers Association and is in the Netherlands organised by DGG and the NLGD. The Global Game Jam is sponsored by Virtual Fairground, BigWheel, Municipality of Utrecht and the Province of Utrecht.

After 48 hours the games will be judged by country by an expert jury. The best games will be shown at the Game Developers Conference in San Francisco from 23 till 27 maart 2009. All entries will be available for viewing and playing at http://www.blogger.com/www.globalgamejam.nl.

Blog Posting Number: 1297

Tags:

Wednesday, January 28, 2009

Flash EU destines 1 bn for high speed internet

The Commission proposes EUR 5 billion new investment in energy and Internet broadband infrastructure in 2009-2010, in support of the EU recovery plan

As part of the ongoing implementation of the EU recovery plan endorsed by the European Council in December 2008, the European Commission has today presented proposals to invest in key energy and Internet broadband infrastructure projects. These will deliver a much needed stimulus to the EU economy in the short term, while at the same time targeting strategic goals such as energy security. All Member States will benefit from the package of measures.

The package presented today contains:
* a short Communication outlining the background to and the objectives of the initiative;
* for energy projects: a total of EUR 3.5 billion is proposed for investment in carbon capture and storage (financial envelope: EUR1,250 million), offshore wind projects (EUR500 million), and gas and electricity interconnection projects (EUR1,750 million).
* for broadband:, the Commission proposes to target EUR 1 bn to extend and upgrade high-speed internet in rural communities. This money will be targeted via the existing EU's Rural Development Fund to cover the "white spots" on Europe's broadband map (30% of the population in rural areas who do not have broadband access).
* and tackling new challenges identified in the "health check" of the Common Agricultural Policy (CAP): using the existing rural development mechanisms, this would direct EUR 0.5 billion to launch the work of tackling the "new challenges" agreed in the health check. These new challenges are: climate change, renewable energy, water management, biodiversity and dairy restructuring.

The extension and upgrading of high-speed internet infrastructure is an economic and social imperative. The European Economic Recovery Plan set out a goal of developing broadband networks to achieve a full 100% high-speed internet coverage by 2010. However, rural areas will always face additional difficulties in linking up to broadband. As investment slows to a trickle, this risk is redoubled. This has direct social and economic consequences. That is why it is right to concentrate this action on rural areas - and using the rural development instruments will allow for action on the ground to start quickly.

The European Commission aims to achieve 100 % high-speed internet coverage for all citizens by 2010 as part of the European Economic Recovery Plan. EUR 1 billion has been earmarked to help rural areas get online, bring new jobs and help businesses grow. On average, 93 % of Europeans can enjoy a high speed online connection but in some countries broadband covers less than half of the rural population. Broadband internet connection is expected to create 1 million jobs and boost the EU's economy by EUR 850 billion between 2006 and 2015.

Monday, January 26, 2009

Flash One month from deadline World Summit Youth Award

The World Summit Youth Award (WSYA) is a contest for youth-led online projects supporting the implementation of the UN Millenium Goals. Deadline for submissions is February 28.
WSYA is arranged by the World Summit Award Network which operates in 168 countries in cooperation with UNESCO, UNIDO, Internet Society and other international organisations. The World Summit Award Network is handled by the International Center for New Media (ICNM) in SAlzburg (Austria).

Everybody under 30 can participate in this contest with five categories:

1. Fight Poverty, Hunger and Disease! Rewards the most effective contents and applications addressing issues of extreme poverty and hunger, offers solutions for those whose income is less than $ 1 a day, supports the reduction of diseases and fights the spread of HIV/AIDS and the incidents of malaria.

2. Education for all! Gives credit to the most innovative contents, platforms and solutions to give children everywhere, boys and girls alike, a full course of primary schooling, to advance in training for personal development and jobs, and to achieve a high level of understanding and knowledge of the global information society and its problems and promises, challenges and opportunities.

3. Power 2 Women! Demonstrates the most inspiring contents and communities which promote gender equality and empower women, eliminate gender disparity in education and at work places, facilitate access of women to all levels of political decision making and that strengthen women's contribution to peaceful resolution of conflicts.

4. Create your Culture! Celebrates the most engaging online platforms and applications expressing young people's aspirations, ideas and values, sharing their news, enabling their participation in decision-making processes, strengthening social justice, promoting the knowledge of many languages and cultures, supporting multilingualism, creating new contemporary forms of culture and preserving indigenous knowledge and traditions.

5. Go Green! Showcases the ground-breaking applications and contents addressing the natural environment, ensuring sustainability, integrating the principles of sustainable development into country policies and programmes, reversing the loss of environmental resources including biodiversity, reducing the proportion of people without sustainable access to safe drinking water and improving the lives of slum dwellers.

Three winners in each category will be given the opportunity to showcase their platform to heads of state, business leaders and civil society at the World Summit Award (WSA) Gala and Winners Conference in June, 2009 in Monterrey, Mexico.

The WSYA will be organized 2008 to 2009 as a follow up activity of the World Summit on Information Society and its action plan towards the year 2015. The Youth Award is organized by the World Summit Award Network for the second time after 2005. The 2008/09 contest is organized in partnership with the Cyber Peace Initiative (CPI) launched by the Suzanne Mubarak Women's International Peace Movement in 2007. The CPI has a mission to empower youth of any nation, through ICT, to become catalysts of change, to create safe and better futures for themselves and others, to address the root causes of conflict, to disseminate the culture of peace and to create international dialogues for a harmonious world. Founding partners of CPI are The Suzanne Mubarak Women's International Peace Movement, the Ministry of Communications and Information Technology of the Arab Republic of Egypt, the International Telecommunication Union, the Global Alliance for ICT and Development, Microsoft, Cisco and Intel. WSYA is also supported by the Internet Society (ISOC).

Get involved today at http://www.youthaward.org/ and showcase your project to the world!

UN Millenium Goals
World Summit Youth Award
World Summit Award

Tuesday, January 20, 2009

Non commercial New media study in English at TAMK (Finland)

TAMK campus entrance at Tampere (Finland)

Is your plan to be in the position of Animator, Art Director, Concept Designer, Game Artist, Graphic Designer, Project Manager, Producer, UI Designer, Web Designer or Web Programmer?The new BA Degree Programme in Media at TAMK School of Art and Media in Tampere focuses on interactive media content design and production. The students learn about current digital media issues and gain deep insight into one of the three specialisation options: visual design, interaction design or project management. The areas of application include web design and services, games, mobile media, multimedia, social media, cross media and interactive installations. Applying to programmes conducted in English at Finnish universities of applied sciences (UAS) takes place through a System of Joint Application (Yhteishaku in Finnish). Prospective students can apply to four different degree programmes at UAS using the same application form.

The application period for studies starting in August 2009 started last Monday, and will close on Friday February 13th 2009, 4:15 PM Finnish time (+2 GMT). Applicants to TAMK Media programme also need to return the pretask to TAMK by February 13th. The entrance examinations at TAMK will be:
Media April 21
International Business April 28
Environmental Engineering May 5

The Universities of Applied Sciences announce the results by 21 July 2009. TAMK aims at sending admission results out by mid-June. Admitted students must confirm their study places by 4 August 2009 at 4.15 pm Finnish time at the latest. The Joint Application period for UAS study programmes taught in Finnish or Swedish is March 23 - April 9

Bachelor's Degree applications at TAMK

Monday, January 19, 2009

BPN 1296 Content trends

The speakers together with boardmembers of the Bahrain Internet Society (BIS).

After the lecture by Osama, it was my turn. I took a long, hard view on e-content, starting with the definition developed by Andrea Buchholz and Zerfass in the book e-Content . E-Content · Technologies and Perspectives for the European Market (Springer, 2004):
E-Content is digital information delivered over network- based electronic devices, i.e. symbols that can be utilised and interpreted by human actors during communication processes, which allow them to share visions and influence each other’s knowledge, attitudes or behaviour. E-Content allows for user involvement and may change dynamically according to the user’s behaviour.
It is a subcategory both of digital and electronic content, marked by the involvement of a network, which leads to a constant renewal of content (contrary to the fixed set of content stored on a carrier such as a CD-ROM, or the content broad-cast via TV and Radio). This constant renewal of content in tie with its dynamic change allows for a qualitative difference, thus making it E-Content.


I strolled with the audience through the web content developments, starting with the electronic brochure era. It was the time that we all got excited with push technology, until we were sick of all tickertape-like information. Once we had enough experience with internet, we started to look for combinations with other media; the cross-media era with Big Brother was an example of cross-media. The cross-media wave was followed by Web 2.0, wook Social Mediahich turned out to be a container term for a collection of technologies. Now social media is the latest trend.

According to a definition in the book their Social Media by Katri Lietsala and Esa Sirkkunen, social media is a term that is used to describe web services that receive most of the content from their users or aggregate the content from other sites as feeds. The sites build on social networks and on the creativity of the participants of one or more communities. Social media have some typical examples with Wikipedia, blogs, YouTube, Facebook, del.icio.us, Digg.com, LinkedIn and Flickr. They are categorized in genres: content creation and publishing, content sharing, social network sites, collaborative productions, virtual worlds and add-ons.

After the lecture I talked with some people, among others with people from the Bahrain parliament. They were interested in how they could apply social media for the activities of the Bahrain parliament.

Blog Posting Number: 1296

Tags:

Sunday, January 18, 2009

BPN 1295 Social entrepreneurship

The presentation by Osama Manzar for the Bahrain Internet Society (BIS) became stark reality when he started to show photographs of projects in India. It was the site like toehold.india.com and tilonia.com, which now sells resp. local slippers worldwide and textiles like scarfs. It is an example of social entrepreneurship with local skills which can be sold nationally and globally.










I was most impressed by the Barefoot College. The college comprises a number of down to earth activities. It is not a real academic college, but it helps people in many ways. It has a number of ICT centers, where people can internet and transfer money. They can also go there to see how there online business with local products is doing. The college has also a group of internationally acclaimed puppeteers. The puppets are handmade and used for performances but also sold through the internet.
But the Barefoot College has also a testing center for soil and water testing, purifying and it manages its own treatment plant. It even set up the site Neerjaal with all the information they have built up at the Barefoot College over the years.



A real touching story is that of the special educational program for girls. As Indian boys are supposed to learn, girls will have to keep watch over animals during the day. In order to offer them an opportunity to learn, Night School has been instituted from 6 pm to 9 pm in a school which is powered with solar facilities.

But also outside the Barefoot College special programs for girls are undertaken with social entrepreneurship. There is for example a job creation program in which girls with hardly any education are trained to produce cartoons for print and movies.



Also interesting is the community radio, assisted by mobile and telephone. It is used for example by a district official to take note of grievances and redress them. People can call him during the radio sessions and he indicates what he is going to do for the callers.


And I love the All@Mobile project. The project is a project in which people use mobiles, but in a specific way. In order to avoid high costs of speaking with each other, the people have made a coding scheme. Giving someone one ring can just mean I am at home. Two rings might mean I am leaving. In the All@Mobile project people learn to avoid high costs for the use of the mobile. I can remember this scheme with the collect calls in the US.

It was a fascinating collection of activities that are happening in India. They are not all ICT projects though. For example in Malappuram in Kerala two generations of a family have been running a Center, where traditional the Remington Type machine is still bigger business than the computer center.

Blog Posting Number: 1295

Tags:

Saturday, January 17, 2009

BPN 1294 Internet governance

Photograph compliments of Osama Manzar.

I am back in the Netherlands now for some days since my trip to Bahrain. Being taken up by amongst others the Dutch Nominations for the World Summit Award, Bahrain looks far away. Yet after the jury deliberations, Osama and I still had an obligation to fulfill. Besides being observers of the jury process, the organisers requested two presentations for the members of the Bahrain Internet Society (BIS) from Osama and me. Osama was the first speaker as he had to leave for New Dehli earlier than I had to leave for Amsterdam (1h05). Osama spoke on internet governance, while I addressed the development of content since the beginning of internet.

Osama started with a describing the focus of e-governance. He described two views. The narrow view focuses only on the management of the Internet’s core resources (e.g. IP addresses, domain names, the root zone) which needed special governance arrangements, and in which contracts are the principal governance mechanism. However the broad view includes its social, economic, cultural and political impacts in addition to its technical and logical infrastructure, and envisaged the use of a correspondingly wider range of governance mechanisms, including treaty instruments. In his view the focus on Internet Governance must include both views. He drew consequences from his view and proposed that internet governance in the digital divide should not only keep itself busy with technology and standards, but also with the consequences for the digital divide such as content availability online and offline to facilitate internet enabled governance delivery as well as derive maximum benefit out of the Internet as a prime governance and service delivery platform, content creation in the local language, ways to protect intellectual property rights and free flow of information. In the rest of his speech he tested the views against the practices in the Gulf area and South East Asia and noticed that the Gulf area is opening up to the broader view of e-governance. In 2002 the Arab world was still in the lower ranges of the digital gap in the world; but now the area is vast improving.

Osama concluded that the necessity for learning and sharing each other’s experience between Arab countries and Asian countries is timely. There is a need to develop greater communications and information channels as well as developing inter-governmental and inter-institutional charters. Expertise should be shared in technical infrastructure and projects. There should be mutual support in training and teaching activities. And a joint research system should be set up.

Blog Posting Number: 1294

Tags:

Friday, January 16, 2009

BPN 1293 Dutch entries WSA2009 announced

Last night was the New Years meeting of 21 national and international Internet organisations in Amsterdam. Some 400 internet professionals showed up. They witnessed the announcement of the Dutch World Summit nominations; these eight nominations will be sent to the international Grand Jury which will be held in Hyderabad (India).

Photograph of nominees (compliments of www.grotegriepmeting.nl)

The nominations are:

Category: e-Inclusion & Participation
Title: Voices of Africa
Producer: Africa Interactive Foundation
Description: Voices of Africa is a mobile news service with African news, gathered by African people.

Category: e-Health & Environment
Title: Grote Griepmeting (The Dutch Great Influenza Survey)
Producer: www.grotegriepmeting.nl
Description: Innovative surveillance system, based on the voluntary online participation of the population who, on a weekly basis, respond to an internet questionnaire, and mapping the spread of the influenza virus in The Netherlands and Belgium.

Category: e-Entertainment & Games
Title: TOY – Thinking of You
Producer: Nederland Breedbandland
Description: An entertainment and game service for hospitalised children

Category: e-Culture en Heritage
Title: 7scenes
Producer: De Waag
Description: A GPS platform for games and tours

Category: e-Science & Technology
Title: Multimedian
Producer: Multimedian Foundation
Description: A scientific project in the field of multimedia

Category: e-Business & Commerce
Title: Sellaband
Producer: Sellaband
Description: A service introducing and supporting Music bands

Category: e-Government& institutions
Title: Ambtenaar 2.0 (Civil servant 2.0)
Producer: Davied van Berlo e.a.
Description: Civil servant 2.0 explores the consequences and opportunities of Web 2.0 for government.

Category: e-Learning & Education
Title: Enterprise: het ondernemersspel (Enterprise: the entrepreneur game)
Producer: Games Factory Online
Description: A serious game to teach students how to become an entrepreneur; the game can be translated to six languages on the fly.

The World Summit Award is a global multimedia competition with the stress on quality of content and innovation in the information society rather than on technology. Wessel de Valk, co-owner of The Crowds and Dutch national expert for the World Summit Award, and his team of advisors made the selection of projects and services to be sent in as entries for the Grand Jury. There are eight categories and in every category a country is allowed to submit one entry. A jury of 35 international experts will evaluate the entries; the winners will be celebrated at the WSA2009 Gala in Monterrey, Mexico on June 12, 2009.

Blog Posting Number: 1293

Tags: ,

Wednesday, January 14, 2009

BPN 1292 Bahrain eContent Awards 2009

It looked like the start of a romantic holiday, when I arrived in the Novotel Al Dana Resort in Manama (Bahrain) last Friday. The place built in the traditional style of Bahrain and its outlined stressed by Xmas light strings. And the next morning, by daylight, it was still an attractive holiday resort.

Yet, I had not been invited for a holiday by the Bahraini. The Bahrain Internet Society had planned the Bahrain eContent Award (Bea) and wanted two external observers to assist the jury process. Also my Indian friend Osama Manzar had been invited. And it was great to see him again. We have known each other since the WSA 2003 Grand Jury in Dubai. He recently organised an eContent summit in New Dehli together with the annual Mathan eAward, which has now expanded to eight countries in South Asia (Afghanistan, Bangladesh, Nepal, Pakistan, Sri Lanka, Bhutan, Maladives, India). I was surprised to see that he even received even submission from Afghanistan, called Sea Monkey, a font developed in the local Pashto language. This is an indication, the catalogue says, that as the English language is not popular, there is an urgent need to spread computer literacy and the local Pashto language as a chosen language vehicle to spread ICT and digital in the country even in remote areas.

The jury deliberations went off well. The organisers had selected a group of 11 jurors, who slaved over 396 entries. I am always astonished at the large number of submission. Whenever a multimedia contest is held in the Netherlands you might be happy to receive more than 100 entries. But I guess the Dutch are more hesitant to submit a multimedia entry. Of those 296 entries most are in the categories e-Government, e-Business and the new category e-Banking (Bahrain is one of the financial centres in the Middle East). These favourite categories are followed by e-Learning; not surprising as the countries in the Middle East, faced with the prospect of exhaustion of the oil wells, are putting their cards on education and the development of knowledge.

By late afternoon of January 12, there was white smoke and the jury had delivered its final list after a day of hefty, but intelligent debate. It was great to hear the jury members argue with each other. Osama was managing the process together with Nawal and Ahmed and they nicely kept it in hand, so that by 18h there was a definitive list of 21 winners and 8 special mentions. The jury process was finished with an official dinner attended by the jury staff, the jurors and the conveyors, people from the Bahrain e-Government Agency, and the Bahrain Internet Society.

Blog Posting Number: 1292

Tags:

Monday, January 05, 2009

BPN 1291 Multimedia and e-Content Trends

Just before the end of the year the book Multimedia and e-Content Trends, edited by Dr. Peter A. Bruck, was published. The book is a selection of papers presented at the 2007 Academic network Conference in Graz. They were presented in the panels:
- Augmented Realties and Smart Interfaces;
- Mobile Location Based Applications;
- The Mobile Content Paradigm;
- Current mega Trends for e-Content Development;
- Teaching Models.
The book is intended for researchers and instructors in the field of e-content development. The articles reflect the preoccupation of the authors with the latest trends in e-content and communication technologies, such as going mobile or discovering new, innovative interfaces. The authors also introduce new learning methods with interactive media.

In the preface the editor notices that the industry ground shifts challenge the academia’s teaching canon. The changes affect as well all teaching and research in universities and colleges. Some key issues are worth recounting.

Wiki Movement. Users are challenging established ownership and distribution arrangements, whether through P2P networks or open access/open archive publishing conventions, or through new mass distribution and inter-community trading. Network availability and broadband applications create possibilities for new forms of expression by user. See the success of Wikipedia and currently 256 language versions where users are the content creators for entire encyclopaedias.

Different sector react differently. Scientific, technical and medical publishing has gone towards full digitisation and digital delivery while lifestyle magazines are staying largely print. In the games sector a new on-line segment multiplayer has developed where multiplayer involvement points to entirely new intensities and content formats. Intellectual property and copying issues remain crucial.

The modes of pay. Internet content is seen widely as having to be free of charge. Digital media subscription, pay per use/view and access charges remain the key ways for generating revenues. Companies survive if they are able to generate positive revenue feedback cycles when growing numbers of paying users foster marketing, development, and distribution of online content and services, which in turn might draw more paying users.

Content Gap and Economic Issues. The creative ICT applications and digital content industries are challenged to adapt to broadband, both mobile and fixed; to co-operate and change roles among value chain players (in particular between content owners, network operators, Internet service providers, hardware and consumer electronics suppliers); to fight digital piracy and deal with the role of file-sharing. Major concerns are the role of intellectual property in protecting ownership in both products and services, the enforcement of copyright in a digital world, defining and monitoring fair use and the boundaries of legitimate use, d the interaction between competition law and copyright: to create a regime for digital rights and customer authentication; to put into place efficient payment methods (especially for micro-payments).

Content Gap and SMEs. Operating in the new interactive content industries is highly complex and challenging: legal issues are critical, the definition of software and application products complex and licensing negotiations often more lengthy and complicated due to intricate technical issues and differing legal regimes across platforms and countries. In addition, oligopolistic content markets with a strong role of market leaders, exclusive access to content or networks (network access gatekeepers) make it very difficult if not impossible for SMEs to stay in the market in the longer run and deploy broadband applications and content.

Financing Cycles. The climate for private investment in the creative ICTs is a-cyclical to the technological advance: Three to five years ago money was readily available, but the technology mostly narrowband; today rich media (DVD-Offline) and broadband (Online and Mobile) can deliver new contents and innovative services, but many investors have been burnt five to seven years ago. Often, investment in digital content and digital delivery has to be sustained by margins derived from traditional market activity. Only few successful new ways of generating revenue have emerged.

Moore's Law is working to increase Content Gap. Performance increases and productivity gains also increase functionalities and reduce prices for users. Often, these gains require structural changes in content creation and delivery industries. On the supply side the new generations of ICTs are leading to changes in the market structure of telecommunications, information services and content firms. Essentially, all the players must reinvent themselves. Network operators need to generate revenue to support investment in next-generation network and replace loss of traditional business (see: Telecoms around Europe have started TV via ADSL in the last years > Triple Play). For intermediaries, the market churn is very high and there are few winners.

Market complexities increase. New sets of business activities and new roles emerge in the creative ICT and content industry: content design and aggregation, marketing of publishing offers, right acquisition / management, packaging and distributing content, content protection, management of emerging publishing services, design and sale of interactive advertisement spaces, profiling users, integrated billing management, payment management, customer relation management, security/control services, access management. In order to successfully manage multiple roles and the often combined but then again separate activities a critical size of company or organisation is required. They involve a high degree of co-ordination as well as competition along value claims.

Politics is simple. In many countries, public policies do not keep up with the changes in technologies and markets. They adjust individual policies and the regulatory environment sufficiently quickly for smaller market players. However, it is often the case that neither speed nor direction have been recognised and measured and that too little economic analysis is available for networked and traditional business in content sectors.

Key factors. Governments and their agencies have to recognise their role as content creators and model users, of the importance of procurement and the establishment of best practice know-how and guidelines (see: http://www.europrix.org/; World Summit Award http://www.wsis-award.org/). Governments have to cooperate with industry to speed up the creation of infrastructures for and the public acceptance of micro-payment systems, electronic signatures, and authentication. They have to counteract piracy and assist in the clarification of use rights along content. Finally, governments should consider supporting and investing in the creation of content clusters and a digital content funding for al those areas where there is a significant public interest (health, education, cultural identity).

Editor: Bruck, Peter A. Multimedia and E-Content Trends, Implications for Academia
Series: Smart Media und Applications Research
Publisher: Vieweg+Teubner Verlag 2009
ISBN: 9783834807540
Pages: 195
Price: EUR 49,90
To order the book

Blog Posting Number: 1291

Tags: ,

Thursday, January 01, 2009

1 January 2009 Stats from the blog Buziaulane in Decmber

Blog: Buziaulane is an occassional blog in English
Period: 1-12-2008 till 31-12-2008

Stats
Pageviews: 1359 (November 1145)
Visits: 1158 (November 914)
Unique Visitors: 1074 (November 833)
Countries: 66 (November 67)

Pageviews from the following countries
Rank/country/number of pages

1. USA 585
2. Netherlands 227
3. UK 13 9
4. Rest 44
5. France 41
6. Canada 30
7. United Arab Emirates 25
8. Germany 24
9. Finland 15
10. Australia 14
11. Belgium 14
12. Oman 14
13. India 13
14. Spain 11
15. Norway 10

Most visited pages
1. other 708
2. http://buziaulane.blogspot.com/ 197
3....buziaulane.blogspot.com/2006/07/serious-games-for-seniors.html 57
4....uziaulane.blogspot.com/2005/10/memorial-day-for-mata-hari.html 31 2,22%
5..../buziaulane.blogspot.com/2006/02/games-for-seniors-needed.html 20
6. http://buziaulane.blogspot.com/2006/12/tta-2006-games.html 13 0,93%
7. ...pot.com/2005/08/25-years-online-in-netherlands-compact_20.html 12
8. ...e.blogspot.com/2006/12/iliad-and-de-tijd-enewspaper-close.html 12
9. http://buziaulane.blogspot.com/2005/10/skype-and-webcam-era.html 11
10. ...aulane.blogspot.com/2007/05/narrowcasting-spreads-fast-in.html 9

Traffic
Buziaulane.blogspot.com has a traffic rank of: 3,403,5419114031

Links
Pagerank: 4
Indexed: 2250 (November 2850)
Yahoo links: 3642 (November 3632)

Host and IP addresses Backlink Checker
We have found 86 different IP address out of those 110 hosts.
We have analyzed 900 links out of 1830 backlinks in overall.
We have found 85 different C class IP addresses out of 86 different IP addresses.

Stats generated by Onestat , ClustrMaps and Directshop

HAPPY NEW YEAR FROM ALMERE (NL)


Compliments of Cees van het Hooft